OLD - SGD 214 Modeling II

Syllabus



Chapter 1 : Modeling Review and Making a Prop

In this chapter you will be reviewing and reinforcing your modeling skills.  Please refer to SGD 114 lectures listed on the blog.



  • Assignment - Model a Prop.  This could be a household object, a weapon, or any other semi - simple object.  The goal here is to challenge your pre-existing abilities.  Model something a bit more complex but still manageable.  The final .ma maya scene will be

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Chapter 2 : UV Mapping Bootcamp

In this chapter you will learn a strong workflow in dealing with UV mapping.

  • Assignment - UV Map these 3 Provided Models.  All the UVs should be placed within the positive grid on the UV Texture Editor.  You will then pick 1 of these models to texture in photoshop.  

Chapter 2 Organic UV Mapping



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Chapter 3 : Support Edge Loop Modeling 

In this chapter you will learn a strong workflow modeling in Sub D mode.

  • Assignment - Add Support Edge Loops to all 5 models in the scene provided below.  Make them look good in Sub D Mode.





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    Chapter 4 : Character Modeling

    In this chapter you will learn a basics of organic modeling by creating a simple, bipedal character.

    • Assignment - There will be 3 major Parts to this assignment.  All will be needed to achieve completion of the exercise.
      • Creating or Attaining a neutral, symmetrical T pose of your character
      • Modeling the character from scratch
      • UVing your character at the appropriate seams.
    • Guidelines 
      • A Simple Design - Pick a design that will test you, but will be simple enough to complete.
      • An Organic Design - I do not want to see a rigid, hard edged robot.
      • A Symmetrical Design - The character will be mirrored across the X axis.
      • 100% your own model - DO NOT MODIFY AN EXISTING MODEL. Start from scratch.
      • A Bi-pedal Character - A character that stands on 2 legs and has 2 arms.

    Chapter 4 Part 1 Creating Base Character Mesh


    Chapter 4 Part 2 Shaping The Base Mesh


    Chapter 4 Part 3 Building the Hand


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    Chapter 5 : Vechicle Modeling and Low Poly Optimization

    This chapter will combine all the disciplines we have learned so far: UV mapping, Support Edge Loop Modeling, Organic Modeling and Low Poly Game Model Optimization.


    • Assignment - You will choose a vehicle to model.  Examples - Sport Car, Jeeps, Airplanes, Spacecraft, Boats, Mechs.  You will model a high poly, sub D version and a low poly game model.
    • Guidelines - 
      • Model your High poly model with quads only.  This will help when inserting support Edge Loops
      • You will use your high poly model to base your optimized low poly model from
      • Please make this a vehicle.  Nothing that looks like a creature or a bipedal human.



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