Game Prop Tutorial

We will be using Maya, Photoshop, nDo2, and Marmoset Toolbag.

Chapter 1 Base Model



Chapter 2 High and Low Modeling



Chapter 3 UV Mapping 



Chapter 4 Normal Map Baking



Chapter 5 Preparing for Photoshop



Chapter 6 Preparing for nDo2 and Marmoset



Chapter 7 Creating Inset Detail
 


Chapter 8 Creating Extruded Detail



Chapter 9 Creating Damage Detail




Chapter 10 Creating Ambient Occlusion maps




Chapter 11 Creating Base Color Map




Chapter 12 Creating Damage and Grunge Color



Chapter 13 Creating Specular and Diffuse Maps



Chapter 14 Creating Glow Maps
 
















 

No comments:

Post a Comment