Game Prop Tutorial

We will be using Maya, Photoshop, nDo2, and Marmoset Toolbag.

Chapter 1 Base Model

Chapter 2 High and Low Modeling

Chapter 3 UV Mapping 

Chapter 4 Normal Map Baking

Chapter 5 Preparing for Photoshop

Chapter 6 Preparing for nDo2 and Marmoset

Chapter 7 Creating Inset Detail

Chapter 8 Creating Extruded Detail

Chapter 9 Creating Damage Detail

Chapter 10 Creating Ambient Occlusion maps

Chapter 11 Creating Base Color Map

Chapter 12 Creating Damage and Grunge Color

Chapter 13 Creating Specular and Diffuse Maps

Chapter 14 Creating Glow Maps


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